Years of Character Modeling
Ever since I was little, creating characters is something I have always wanted to do - at a young age what that meant wasn't always so clear. As it turns out, it's pretty darn hard to nail. From flash to Unity, I have been bringing my characters to life for years now. 3DS Max, ZBrush and Photoshop are the main tools I use to create my 3D friends. If I haven't made anything character related recently, assume I'm dead.