Sterling LaVigne

3D Modeling

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Years of Character Modeling

Ever since I was little, creating characters is something I have always wanted to do - at a young age what that meant wasn't always so clear. As it turns out, it's pretty darn hard to nail. From flash to Unity, I have been bringing my characters to life for years now. 3DS Max, ZBrush and Photoshop are the main tools I use to create my 3D friends. If I haven't made anything character related recently, assume I'm dead. 


Character Animation

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Gigs of Rigs, Populations of Animations

Picking up 2D animation early on, moving into the 3D realm of locomotion has been a true adventure. 3DS Max and Maya have been my major tools for animation for games and cutscenes. Absolutely nothing is more rewarding than seeing one of my characters shine through their blinks, body sways and nervous shifty feet.


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Making Characters IRL

Sometimes I have to get my hands dirty when making characters, and lets not forget all those hot-glue burns. I have been cosplaying from games I enjoy for several years now and have loved walking in the shoes of my digital heroes. 

All My Games

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Long Time Developer

I’ve been making games all my life and decided to put what I could find from my past ventures into a life portfolio. Thank you so much for your interest and I hope you enjoy my content!